Daftar Kosakata Pemrograman (Inggris - Indonesia)
Tampilan
	
	
Bahasa Pemrograman
- Python = /ˈpaɪθən/ = Bahasa pemrograman Python
- Java = /ˈdʒɑːvə/ = Bahasa pemrograman Java
- C++ = /siː plʌs plʌs/ = C++
- JavaScript = /ˈdʒɑːvəskrɪpt/ = JavaScript
- Ruby = /ˈruːbi/ = Ruby
- PHP = /piː eɪtʃ piː/ = PHP
- Go = /ɡoʊ/ = Go (bahasa pemrograman)
- Swift = /swɪft/ = Swift (bahasa pemrograman)
- Kotlin = /ˈkɒtlɪn/ = Kotlin
- Rust = /rʌst/ = Rust (bahasa pemrograman)
Struktur Data
- Array = /əˈreɪ/ = Array
- Linked List = /ˈlɪŋkt lɪst/ = Linked list
- Stack = /stæk/ = Stack
- Queue = /kjuː/ = Queue
- Hash Table = /hæʃ ˈteɪbəl/ = Hash table
- Tree = /triː/ = Tree (struktur data)
- Graph = /ɡræf/ = Graf (ilmu komputer)
- Heap = /hiːp/ = Heap (struktur data)
- Deque = /ˈdɛk/ = Deque
- Trie = /traɪ/ = Trie
Algoritma
- Sorting = /ˈsɔːrtɪŋ/ = Algoritma pengurutan
- Binary Search = /ˈbaɪnəri sɜːrtʃ/ = Pencarian biner
- Merge Sort = /mɜːrdʒ sɔːrt/ = Merge sort
- Quick Sort = /kwɪk sɔːrt/ = Quicksort
- Dijkstra's Algorithm = /ˈdaɪkstrəz ˈælgərɪðəm/ = Algoritma Dijkstra
- Bellman-Ford = /ˈbɛlmən fɔːrd/ = Algoritma Bellman–Ford
- Floyd-Warshall = /flɔɪd ˈwɔːrʃəl/ = Algoritma Floyd–Warshall
- A* Search = /eɪ stɑːr sɜːrtʃ/ = Algoritma A*
- Dynamic Programming = /daɪˈnæmɪk ˈproʊɡræmɪŋ/ = Pemrograman dinamis
- Greedy Algorithm = /ˈɡriːdi ˈælgərɪðəm/ = Algoritma rakus
Paradigma Pemrograman
- Object-Oriented Programming = /ˈɒbdʒɪkt ˈɔːrɪəntɪd ˈproʊɡræmɪŋ/ = Pemrograman berorientasi objek
- Functional Programming = /ˈfʌŋkʃənəl ˈproʊɡræmɪŋ/ = Pemrograman fungsional
- Procedural Programming = /prəˈsiːdʒərəl ˈproʊɡræmɪŋ/ = Pemrograman prosedural
- Declarative Programming = /dɪˈklærətɪv ˈproʊɡræmɪŋ/ = Pemrograman deklaratif
- Event-Driven Programming = /ɪˈvɛnt ˈdrɪvən ˈproʊɡræmɪŋ/ = Pemrograman berbasis peristiwa
- Concurrent Programming = /kənˈkʌrənt ˈproʊɡræmɪŋ/ = Pemrograman konkuren
- Parallel Programming = /ˈpærəlel ˈproʊɡræmɪŋ/ = Pemrograman paralel
- Aspect-Oriented Programming = /ˈæspɛkt ˈɔːrɪəntɪd ˈproʊɡræmɪŋ/ = Pemrograman berorientasi aspek
- Logic Programming = /ˈlɒdʒɪk ˈproʊɡræmɪŋ/ = Pemrograman logika
- Reactive Programming = /riˈæktɪv ˈproʊɡræmɪŋ/ = Pemrograman reaktif
Pengujian Perangkat Lunak
- Unit Testing = /ˈjuːnɪt ˈtɛstɪŋ/ = Uji unit
- Integration Testing = /ˌɪntɪˈɡreɪʃən ˈtɛstɪŋ/ = Uji integrasi
- System Testing = /ˈsɪstəm ˈtɛstɪŋ/ = Uji sistem
- Acceptance Testing = /əkˈsɛptəns ˈtɛstɪŋ/ = Uji penerimaan
- Regression Testing = /rɪˈɡrɛʃən ˈtɛstɪŋ/ = Uji regresi
- Performance Testing = /pərˈfɔːrməns ˈtɛstɪŋ/ = Uji kinerja
- Smoke Testing = /smoʊk ˈtɛstɪŋ/ = Uji asap
- Beta Testing = /ˈbeɪtə ˈtɛstɪŋ/ = Uji beta
- Black Box Testing = /blæk bɒks ˈtɛstɪŋ/ = Uji kotak hitam
- White Box Testing = /waɪt bɒks ˈtɛstɪŋ/ = Uji kotak putih
Basis Data
- Database = /ˈdeɪtəbeɪs/ = Basis data
- Table = /ˈteɪbəl/ = Tabel
- Row = /roʊ/ = Baris
- Column = /ˈkɒləm/ = Kolom
- Primary Key = /ˈpraɪməri kiː/ = Kunci utama
- Foreign Key = /ˈfɒrən kiː/ = Kunci tamu
- Index = /ˈɪndɛks/ = Indeks (basis data)
- Query = /ˈkwɪəri/ = Kueri
- Transaction = /trænˈzækʃən/ = Transaksi (basis data)
- Normalization = /ˌnɔːrmələˈzeɪʃən/ = Normalisasi (basis data)
Jaringan Komputer
- IP Address = /ˌaɪ piː ˈædrɛs/ = Alamat IP
- Subnet = /ˈsʌbnɛt/ = Subnet
- Router = /ˈruːtər/ = Router
- Switch = /swɪtʃ/ = Saklar jaringan
- Firewall = /ˈfaɪərwɔːl/ = Firewall
- Protocol = /ˈproʊtəkɒl/ = Protokol komunikasi
- DNS = /ˌdiː ɛn ɛs/ = Sistem penamaan domain
- HTTP = /ˌeɪtʃ tiː tiː piː/ = HTTP
- FTP = /ˌɛf tiː piː/ = FTP
- TCP/IP = /ˌtiː siː piː ˌaɪ piː/ = TCP/IP
Keamanan Siber
- Encryption = /ɪnˈkrɪpʃən/ = Enkripsi
- Decryption = /diːˈkrɪpʃən/ = Dekripsi
- Authentication = /ɔːˌθɛntɪˈkeɪʃən/ = Autentikasi
- Authorization = /ˌɔːθərɪˈzeɪʃən/ = Otorisasi
- Malware = /ˈmælweər/ = Malware
- Virus = /ˈvaɪrəs/ = Virus komputer
- Phishing = /ˈfɪʃɪŋ/ = Phishing
- Firewall = /ˈfaɪərwɔːl/ = Firewall
- SSL = /ˌɛs ɛs ɛl/ = SSL
- Hashing = /ˈhæʃɪŋ/ = Hashing
Pengembangan Web
- HTML = /ˌeɪtʃ tiː ɛm ɛl/ = HTML
- CSS = /ˌsiː ɛs ɛs/ = CSS
- JavaScript = /ˈdʒɑːvəskrɪpt/ = JavaScript
- Frontend = /ˌfrʌnt ɛnd/ = Frontend dan backend
- Backend = /ˌbæk ɛnd/ = Frontend dan backend
- Responsive Design = /rɪˈspɒnsɪv dɪˈzaɪn/ = Desain responsif
- Framework = /ˈfreɪmwɜːrk/ = Kerangka kerja
- Bootstrap = /ˈbuːtstræp/ = Bootstrap (kerangka kerja)
- React = /riˈækt/ = React
- Angular = /ˈæŋɡjələr/ = AngularJS
Kecerdasan Buatan
- Artificial Intelligence = /ˌɑːrtɪˈfɪʃəl ɪnˈtɛlɪdʒəns/ = Kecerdasan buatan
- Machine Learning = /məˈʃiːn ˈlɜːrnɪŋ/ = Pembelajaran mesin
- Deep Learning = /diːp ˈlɜːrnɪŋ/ = Pembelajaran mendalam
- Neural Network = /ˈnjʊrəl ˈnɛtwɜːrk/ = Jaringan saraf tiruan
- Natural Language Processing = /ˈnætʃərəl ˈlæŋɡwɪdʒ ˈproʊsɛsɪŋ/ = Pemrosesan bahasa alami
- Computer Vision = /kəmˈpjuːtər ˈvɪʒən/ = Penglihatan komputer
- Reinforcement Learning = /ˌriːɪnˈfɔːrsmənt ˈlɜːrnɪŋ/ = Pembelajaran penguatan
- Supervised Learning = /ˈsuːpərvaɪzd ˈlɜːrnɪŋ/ = Pembelajaran terawasi
- Unsupervised Learning = /ʌnˈsuːpərvaɪzd ˈlɜːrnɪŋ/ = Pembelajaran tanpa pengawasan
- Generative AI = /ˈdʒɛnərətɪv eɪ aɪ/ = Kecerdasan buatan generatif