Daftar Kosakata Game (Inggris - Indonesia)
Tampilan
	
	
Role-Playing Game (RPG)
- Quest = /kwest/ = Misi
- Character = /ˈkærɪktər/ = Karakter
- Experience Points = /ɪkˈspɪəriəns pɔɪnts/ = Poin pengalaman
- Level = /ˈlɛvəl/ = Tingkat
- Skill = /skɪl/ = Keterampilan
- Inventory = /ˈɪnvəntɔːri/ = Inventaris
- Dialogue = /ˈdaɪəlɒɡ/ = Dialog
- Stat = /stæt/ = Statistik
- Dungeon = /ˈdʌndʒən/ = Penjara bawah tanah
- Boss = /bɒs/ = Bos
First-Person Shooter (FPS)
- Ammo = /ˈæmoʊ/ = Amunisi
- Reload = /ˌriːˈloʊd/ = Isi ulang
- Crosshair = /ˈkrɒsˌhɛər/ = Bidik
- Headshot = /ˈhɛdʃɒt/ = Tembakan kepala
- Respawn = /ˌriːˈspɔːn/ = Muncul kembali
- Map = /mæp/ = Peta
- Grenade = /ɡrəˈneɪd/ = Granat
- Scope = /skoʊp/ = Teropong bidik
- Killstreak = /ˈkɪlstriːk/ = Rangkaian pembunuhan
- Health = /hɛlθ/ = Kesehatan
Multiplayer Online Battle Arena (MOBA)
- Lane = /leɪn/ = Jalur
- Minion = /ˈmɪnjən/ = Pasukan kecil
- Tower = /ˈtaʊər/ = Menara
- Hero = /ˈhɪəroʊ/ = Pahlawan
- Cooldown = /ˈkuːlˌdaʊn/ = Waktu tunggu
- Buff = /bʌf/ = Peningkatan
- Debuff = /ˈdiːbʌf/ = Penurunan
- Ultimate = /ˈʌltɪmət/ = Kemampuan akhir
- Assist = /əˈsɪst/ = Membantu
- Farm = /fɑːrm/ = Mengumpulkan sumber daya
Real-Time Strategy (RTS)
- Base = /beɪs/ = Pangkalan
- Unit = /ˈjuːnɪt/ = Unit
- Resource = /ˈriːsɔːrs/ = Sumber daya
- Build = /bɪld/ = Membangun
- Tech Tree = /tɛk triː/ = Pohon teknologi
- Upgrade = /ˈʌpɡreɪd/ = Peningkatan
- Attack = /əˈtæk/ = Serang
- Defend = /dɪˈfɛnd/ = Bertahan
- Command = /kəˈmænd/ = Perintah
- Strategy = /ˈstrætədʒi/ = Strategi
Simulation Game
- Sandbox = /ˈsændˌbɒks/ = Dunia bebas
- Scenario = /sɪˈnɛərioʊ/ = Skenario
- Economy = /ɪˈkɒnəmi/ = Ekonomi
- Population = /ˌpɒpjʊˈleɪʃən/ = Populasi
- Construction = /kənˈstrʌkʃən/ = Konstruksi
- Maintenance = /ˈmeɪntənəns/ = Pemeliharaan
- Policy = /ˈpɒləsi/ = Kebijakan
- Event = /ɪˈvɛnt/ = Peristiwa
- Growth = /ɡroʊθ/ = Pertumbuhan
- Budget = /ˈbʌdʒɪt/ = Anggaran
Fighting Game
- Combo = /ˈkɒmboʊ/ = Rangkaian serangan
- Block = /blɒk/ = Menahan serangan
- Grab = /ɡræb/ = Mencengkeram
- Counter = /ˈkaʊntər/ = Serangan balasan
- Special Move = /ˈspɛʃəl muːv/ = Gerakan khusus
- Hitbox = /ˈhɪtbɒks/ = Kotak tumbukan
- Frame = /freɪm/ = Bingkai
- Stun = /stʌn/ = Pingsan
- Damage = /ˈdæmɪdʒ/ = Kerusakan
- KO = /keɪ oʊ/ = Kalah total
Adventure Game
- Puzzle = /ˈpʌzl/ = Teka-teki
- Exploration = /ˌɛkspləˈreɪʃən/ = Penjelajahan
- Item = /ˈaɪtəm/ = Barang
- Interaction = /ˌɪntərˈækʃən/ = Interaksi
- Narrative = /ˈnærətɪv/ = Narasi
- Environment = /ɪnˈvaɪrənmənt/ = Lingkungan
- Objective = /əbˈdʒɛktɪv/ = Tujuan
- Inventory = /ˈɪnvəntɔːri/ = Inventaris
- Checkpoint = /ˈʧɛkpɔɪnt/ = Titik pemeriksaan
- Clue = /kluː/ = Petunjuk
Sports Game
- Tournament = /ˈtʊrnəmənt/ = Turnamen
- Match = /mætʃ/ = Pertandingan
- Score = /skɔːr/ = Skor
- Referee = /ˌrɛfəˈriː/ = Wasit
- Team = /tiːm/ = Tim
- Training = /ˈtreɪnɪŋ/ = Latihan
- Goal = /ɡoʊl/ = Gol
- Foul = /faʊl/ = Pelanggaran
- Penalty = /ˈpɛnəlti/ = Hukuman
- Championship = /ˈʧæmpiənʃɪp/ = Kejuaraan
Puzzle Game
- Tile = /taɪl/ = Keping
- Match = /mætʃ/ = Cocok
- Level = /ˈlɛvəl/ = Tingkat
- Challenge = /ˈʧælɪndʒ/ = Tantangan
- Hint = /hɪnt/ = Petunjuk
- Score = /skɔːr/ = Skor
- Pattern = /ˈpætərn/ = Pola
- Grid = /ɡrɪd/ = Kisi
- Time Limit = /taɪm ˈlɪmɪt/ = Batas waktu
- Bonus = /ˈboʊnəs/ = Bonus
Survival Game
- Craft = /kræft/ = Membuat
- Gather = /ˈɡæðər/ = Mengumpulkan
- Shelter = /ˈʃɛltər/ = Tempat berlindung
- Hunger = /ˈhʌŋɡər/ = Kelaparan
- Thirst = /θɜːrst/ = Kehausan
- Health = /hɛlθ/ = Kesehatan
- Enemy = /ˈɛnəmi/ = Musuh
- Weapon = /ˈwɛpən/ = Senjata
- Trap = /træp/ = Perangkap
- Escape = /ɪˈskeɪp/ = Melarikan diri